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Text File  |  2009-03-30  |  3.4 KB  |  167 lines

  1.  
  2. [tilespec]
  3.  
  4. ; Format and options of this tilespec file:
  5. options = "+tilespec4"
  6.  
  7. ; A simple name for the tileset specified by this file:
  8. name = "amplio"
  9. priority = 20
  10.  
  11. ; TODO: add more overall information fields on tiles, 
  12. ; eg, description, authors, colors, etc.
  13.  
  14. ; Basic tile sizes:
  15. normal_tile_width  = 96
  16. normal_tile_height = 48
  17. small_tile_width   = 15
  18. small_tile_height  = 20
  19.  
  20. is_isometric = 1
  21. is_hex = 0
  22.  
  23. ; Do not blend hills and mountains together.
  24. is_mountainous = 0
  25.  
  26. ; Use roadstyle 0 (old iso style)
  27. roadstyle = 0
  28.  
  29. ; Fogstyle 2, darkness_style 4 : blended fog
  30. fogstyle = 2
  31. darkness_style = 4
  32.  
  33. ; offset the flags by this amount when drawing units
  34. unit_flag_offset_x = 25
  35. unit_flag_offset_y = 16
  36. city_flag_offset_x = 2
  37. city_flag_offset_y = 9
  38.  
  39. ; offset the units by this amount when drawing units
  40. unit_offset_x = 19
  41. unit_offset_y = 18
  42.  
  43. ;Enable citybar
  44. is_full_citybar = 1
  45. ; offset the citybar text by this amount (from the city tile origin)
  46. citybar_offset_y = 30
  47.  
  48. ; Font size (points) to use to draw city names and productions:
  49. city_names_font_size = 10
  50. city_productions_font_size = 8
  51.  
  52. ; These are special because they get freed and reloaded
  53. ; as required:
  54. main_intro_file    = "misc/intro"
  55. minimap_intro_file = "misc/radar"
  56.  
  57. ; Below, the graphics spec files; must be somewhere (anywhere) in 
  58. ; the data path. Order may be important for color allocation on 
  59. ; low-color systems, and if there are any duplicate tags (lattermost
  60. ; tag is used).
  61. files = 
  62.   "amplio/terrain1.spec",
  63.   "amplio/terrain2.spec",
  64.   "amplio/tiles.spec",
  65.   "amplio/fog.spec",
  66.   "misc/small.spec",
  67.   "amplio/units.spec",
  68.   "misc/flags.spec",
  69.   "amplio/buildings.spec",
  70.   "amplio/wonders.spec",
  71.   "misc/space.spec",
  72.   "misc/techs.spec",
  73.   "misc/treaty.spec",
  74.   "amplio/nuke.spec",
  75.   "amplio/explosions.spec",
  76.   "amplio/ancientcities.spec",
  77.   "amplio/medievalcities.spec",
  78.   "amplio/moderncities.spec",
  79.   "amplio/select.spec",
  80.   "amplio/grid.spec",
  81.   "misc/cursors.spec",
  82.   "misc/colors.spec",
  83.   "misc/overlays.spec",
  84.   "misc/citybar.spec",
  85.   "misc/shields.spec",
  86.   "amplio/icons.spec"
  87.  
  88. ; Include color definitions
  89. *include "misc/colors.tilespec"
  90.  
  91. ; Terrain info - see README.graphics
  92.  
  93. [layer0]
  94. match_style = "BOOL"
  95. match_types = "ocean", "other"
  96.  
  97. [layer1]
  98. match_style = "BOOL"
  99. match_types = "forest", "hills", "mountains"
  100.  
  101. [terrain_arctic]
  102. is_blended = 1
  103. num_layers = 1
  104. layer0_match_type = "other"
  105. mine_sprite = "tx.oil_mine"
  106.  
  107. [terrain_desert]
  108. is_blended = 1
  109. num_layers = 1
  110. layer0_match_type = "other"
  111. mine_sprite = "tx.oil_mine"
  112.  
  113. [terrain_forest]
  114. is_blended = 1
  115. num_layers = 2
  116. layer0_match_type = "other"
  117. layer1_match_type = "forest"
  118. layer1_match_style = "bool"
  119.  
  120. [terrain_grassland]
  121. is_blended = 1
  122. num_layers = 1
  123. layer0_match_type = "other"
  124.  
  125. [terrain_hills]
  126. is_blended = 1
  127. num_layers = 2
  128. layer0_match_type = "other"
  129. layer1_match_type = "hills"
  130. layer1_match_style = "bool"
  131. mine_sprite = "tx.mine"
  132.  
  133. [terrain_jungle]
  134. is_blended = 1
  135. num_layers = 1
  136. layer0_match_type = "other"
  137.  
  138. [terrain_mountains]
  139. is_blended = 1
  140. num_layers = 2
  141. layer0_match_type = "other"
  142. layer1_match_type = "mountains"
  143. layer1_match_style = "bool"
  144. mine_sprite = "tx.mine"
  145.  
  146. [terrain_ocean]
  147. is_blended = 1
  148. num_layers = 1
  149. layer0_match_style = "bool"
  150. layer0_match_type = "ocean"
  151. layer0_cell_type = "rect"
  152.  
  153. [terrain_plains]
  154. is_blended = 1
  155. num_layers = 1
  156. layer0_match_type = "other"
  157.  
  158. [terrain_swamp]
  159. is_blended = 1
  160. num_layers = 1
  161. layer0_match_type = "other"
  162.  
  163. [terrain_tundra]
  164. is_blended = 1
  165. num_layers = 1
  166. layer0_match_type = "other"
  167.